2450 Threads
9683 Posts
Ranked #2518
First post
2002-02-04 22:37:16 UTC
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[PATCH] common: model: encapsulate checks for ability to build
started
2017-02-01 01:09:07 UTC
2017-02-01 01:09:07 UTC
Enrico Weigelt, metux IT consult
3
replies
[PATCH 2/4] client: control: ClientInputHandler: drop unused unregister()
started
2017-02-01 00:50:48 UTC
2017-02-01 00:51:37 UTC
Enrico Weigelt, metux IT consult
5
replies
Panels as own windows
started
2017-01-25 12:20:41 UTC
2017-01-27 20:00:22 UTC
Enrico Weigelt, metux IT consult
3
replies
[PATCH] client: control: ConnectController: clean out dead code
started
2017-01-25 15:10:18 UTC
2017-01-25 17:05:20 UTC
Michael T. Pope
0
replies
[PATCH] common: model: FeatureContainer: boost up heavily used ability handling
started
2017-01-25 15:16:23 UTC
2017-01-25 15:16:23 UTC
Enrico Weigelt, metux IT consult
0
replies
[PATCH] common: model: BuildingType: drop expensive meta programming
started
2017-01-25 14:59:22 UTC
2017-01-25 14:59:22 UTC
Enrico Weigelt, metux IT consult
0
replies
[PATCH] common: model: Turn: optimize-away class instances for just an int
started
2017-01-25 14:46:22 UTC
2017-01-25 14:46:22 UTC
Enrico Weigelt, metux IT consult
0
replies
[PATCH] common: model: FreeColObject: drop unused containsAbilityKey()
started
2017-01-25 14:40:30 UTC
2017-01-25 14:40:30 UTC
Enrico Weigelt, metux IT consult
0
replies
[PATCH] common: model: FeatureContainer: drop unused containsAbilityKey()
started
2017-01-25 14:36:22 UTC
2017-01-25 14:36:22 UTC
Enrico Weigelt, metux IT consult
0
replies
[PATCH] optimize-away unncessary getGame() accessor calls
started
2017-01-25 14:31:58 UTC
2017-01-25 14:31:58 UTC
Enrico Weigelt, metux IT consult
0
replies
[PATCH] use Player::getPorts() instead of extra filtering
started
2017-01-25 14:29:46 UTC
2017-01-25 14:29:46 UTC
Enrico Weigelt, metux IT consult
0
replies
[PATCH] common: networking: ChangeSet: fix missing type conversion regression
started
2017-01-25 14:23:35 UTC
2017-01-25 14:23:35 UTC
Enrico Weigelt, metux IT consult
6
replies
FeatureContainer
started
2017-01-24 09:03:04 UTC
2017-01-25 12:34:42 UTC
Caleb Williams
184
replies
cleanup and optimizations (take #1)
started
2017-01-19 08:30:44 UTC
2017-01-19 14:23:02 UTC
Michael T. Pope
1
reply
Mouse inputs not working
started
2017-01-04 06:22:09 UTC
2017-01-04 14:44:27 UTC
Michael T. Pope
3
replies
Welcome to 2017
started
2017-01-02 09:05:19 UTC
2017-01-02 11:19:17 UTC
Michael T. Pope
1
reply
Ant 1.10.0 Released
started
2017-01-02 09:08:05 UTC
2017-01-02 10:29:33 UTC
Michael T. Pope
2
replies
possible bug in Settlement::exciseSettlement() ?
started
2016-12-27 17:58:48 UTC
2016-12-28 23:24:25 UTC
Enrico Weigelt, metux IT consult
4
replies
getGame() + getSpecification() calls
started
2016-12-25 23:31:19 UTC
2016-12-27 06:27:49 UTC
Michael T. Pope
7
replies
Contribute
started
2016-12-23 16:51:55 UTC
2016-12-27 00:12:49 UTC
w***@genial.ms
1
reply
angry natives and weapons sales
started
2016-12-26 01:19:46 UTC
2016-12-26 01:26:21 UTC
Caleb Williams
1
reply
Merge request 41 -- removing Blob listeners
started
2016-12-23 17:57:06 UTC
2016-12-24 14:59:10 UTC
Michael T. Pope
0
replies
Subscribing to the developer list
started
2016-12-24 07:36:47 UTC
2016-12-24 07:36:47 UTC
Michael T. Pope
8
replies
Mouse event Problem in #199
started
2016-12-04 05:30:02 UTC
2016-12-23 17:56:23 UTC
Caleb Williams
1
reply
For Merge #40, restoring build/
started
2016-12-15 06:22:37 UTC
2016-12-15 14:52:49 UTC
Michael T. Pope
5
replies
lifetime of Map object
started
2016-12-09 05:28:29 UTC
2016-12-09 17:49:44 UTC
Michael T. Pope
3
replies
path finding and carrier
started
2016-12-09 13:20:17 UTC
2016-12-09 17:19:21 UTC
Michael T. Pope
1
reply
bidirectional relationships and performance
started
2016-12-09 07:56:02 UTC
2016-12-09 14:13:49 UTC
Michael T. Pope
1
reply
killing players and tile ownership
started
2016-12-09 08:00:11 UTC
2016-12-09 11:36:25 UTC
Michael T. Pope
2
replies
UI Testing for #43
started
2016-12-09 03:37:39 UTC
2016-12-09 11:07:25 UTC
Michael T. Pope
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