Enrico Weigelt, metux IT consult
2016-12-09 02:04:37 UTC
Hi folks,
I'm just having a look at ServerPlayer::csKill(). IIRC it sends out
CS'es for all the individual changes caused by killing a player, eg.
removing it's settlements, diplomatic relationships, etc.
Do we really need that traffic at all ? Why not just sending a kill
player notification the clients and let them do all the cleanup on
their own ?
--mtx
I'm just having a look at ServerPlayer::csKill(). IIRC it sends out
CS'es for all the individual changes caused by killing a player, eg.
removing it's settlements, diplomatic relationships, etc.
Do we really need that traffic at all ? Why not just sending a kill
player notification the clients and let them do all the cleanup on
their own ?
--mtx