Discussion:
[Freecol-developers] Contribute
Athalbert Arts
2016-12-23 10:51:55 UTC
Permalink
Hi, I am still interested, thank you. Could you explain me how to do that?

2016-12-23 9:56 GMT+01:00 Stian Grenborgen <***@student.matnat.uio.no>:

> [Athalbert Arts: 2016-10-21 12:07]
>> Hi. I am graphic designer. I would like to contribute with graphics. Is
>> that possible?
>> Thank you
>>
>
> Dear Alberto Diaz,
>
> Your email was caught in the spam filter for the FreeCol-Graphics mailing
> list and I only noticed it now. We receive quite a lot of spam messages and
> the only way of ensuring not being caught by the spam filter is registering
> on the mailing list.
>
> Hoping you are still interested in contributing :-)
>
>
> Best wishes,
> Stian Grenborgen
>



--
Alberto Díaz Tormo
Michael T. Pope
2016-12-23 09:29:43 UTC
Permalink
On Fri, 23 Dec 2016 09:56:51 +0100
> [Athalbert Arts: 2016-10-21 12:07]
> Hi. I am graphic designer. I would like to contribute with graphics. Is
> that possible?

Yes indeed. There are several known places where we have missing images
--- for example, see bugs BR#2049 and BR#2722 on the bug tracker
https://sourceforge.net/p/freecol/bugs/

Cheers,
Mike Pope
Michael T. Pope
2016-12-24 03:02:32 UTC
Permalink
On Fri, 23 Dec 2016 11:51:55 +0100
Athalbert Arts <***@gmail.com> wrote:
> Hi, I am still interested, thank you. Could you explain me how to do that?

I mentioned some missing images. Stian has reminded me that the source
for much of the graphics is at
https://sourceforge.net/p/freecol/code/HEAD/tree/graphics/trunk/

So if you check out those files (you will need a subversion client),
there should be a source for the colony images, which should allow sorting
out one of those bugs. However that requires someone who knows something
about graphics, which is certainly not me.

Once you have some image you want to contribute, I suggest attaching it to
the relevant bug report, or sending it to the developer mailing list.

(Side note to freecol-developers: This is a timely reminder that we still
need to migrate more of the old svn repo (like the above graphics tree)
into the git repo)

Cheers,
Mike Pope
w***@genial.ms
2016-12-24 13:40:49 UTC
Permalink
Hi,


> Gesendet: Samstag, 24. Dezember 2016 um 04:02 Uhr
> Von: "Michael T. Pope" <***@computer.org>
> An: "Athalbert Arts" <***@gmail.com>
> Cc: freecol-***@lists.sourceforge.net
> Betreff: Re: [Freecol-developers] Contribute
>
> On Fri, 23 Dec 2016 11:51:55 +0100
> Athalbert Arts <***@gmail.com> wrote:
> > Hi, I am still interested, thank you. Could you explain me how to do that?
>
> I mentioned some missing images. Stian has reminded me that the source
> for much of the graphics is at
> https://sourceforge.net/p/freecol/code/HEAD/tree/graphics/trunk/
>
> So if you check out those files (you will need a subversion client),
> there should be a source for the colony images, which should allow sorting
> out one of those bugs. However that requires someone who knows something
> about graphics, which is certainly not me.
>
> Once you have some image you want to contribute, I suggest attaching it to
> the relevant bug report, or sending it to the developer mailing list.
>
> (Side note to freecol-developers: This is a timely reminder that we still
> need to migrate more of the old svn repo (like the above graphics tree)
> into the git repo)
>
> Cheers,
> Mike Pope

A few months ago I checked out all stuff inside SVN and updated all graphics
in the game which only needed extraction, resizing and/or cropping. Whats left
to do would need some artistic skills to edit and/or merge images for whats
missing.
I also mentioned on the mailing list some time ago that we need to move many
files from SVN, I had even looked inside all files and deleted unnecessary ones,
but hesitated because it would be at least 800MB or even more added to the git,
even with the manual deduplication. Then I asked and IIRC did not receive a
conclusive answer as to if you agree to bloating the git repo that much.
Mainly it would be the large psd files containing all layers for editing,
but some are only there without layers or as png and other images are
completely missing.
Currently, I have problems with my computer constantly loosing power and
I'm not even sure if it runs long enough for such a big upload to git,
in case I would commit it.
I might backup and send in the computer soon, otherwise I wont be able to do
much cause of that.

Theres also a few sound files and IIRC you wanted to convert 2 or 3 of them
to ogg, Mike, but I dont remember which, though I explained it back then
on the mailing list. Not sure, but there might still be some updated
config files on my sourceforge fork of freecol.


Greetings and Merry Xmas,

wintertime
Michael T. Pope
2016-12-25 11:59:29 UTC
Permalink
On Sat, 24 Dec 2016 14:40:49 +0100
***@genial.ms wrote:
> A few months ago I checked out all stuff inside SVN and updated all graphics
> in the game which only needed extraction, resizing and/or cropping. Whats left
> to do would need some artistic skills to edit and/or merge images for whats
> missing.
> I also mentioned on the mailing list some time ago that we need to move many
> files from SVN, I had even looked inside all files and deleted unnecessary ones,
> but hesitated because it would be at least 800MB or even more added to the git,
> even with the manual deduplication. Then I asked and IIRC did not receive a
> conclusive answer as to if you agree to bloating the git repo that much.

Yes, I probably dropped the ball there. I probably thought we *should* do
it but yes 800M extra is a lot... and carefully did not come to a
decision.

> Currently, I have problems with my computer constantly loosing power and
> I'm not even sure if it runs long enough for such a big upload to git,
> in case I would commit it.

OK, at your leisure and/or computer-reliability.

> Theres also a few sound files and IIRC you wanted to convert 2 or 3 of them
> to ogg, Mike, but I dont remember which, though I explained it back then
> on the mailing list. Not sure, but there might still be some updated
> config files on my sourceforge fork of freecol.

I have that still on the todo list, its just well down the pile.

> Greetings and Merry Xmas,

Cheers and Merry Christmas to all FreeCol contributors, and a Happy New
Version next Year:-),
Mike Pope
w***@genial.ms
2016-12-26 13:29:30 UTC
Permalink
Hi,

I prepared the commit with all those data from SVN now, but I already had to do a huge rebase and then a crash while pushing.
Please, refrain from committing for a few minutes while I retry!

I can not promise completenes, because its been a while ago when I did the deduplication and I also deleted stuff where I felt copyright problems could arise.


Greetings,

Wintertime


> Gesendet: Sonntag, 25. Dezember 2016 um 12:59 Uhr
> Von: "Michael T. Pope" <***@computer.org>
> An: ***@genial.ms
> Cc: freecol-***@lists.sourceforge.net
> Betreff: Re: [Freecol-developers] Contribute
>
> On Sat, 24 Dec 2016 14:40:49 +0100
> ***@genial.ms wrote:
> > A few months ago I checked out all stuff inside SVN and updated all graphics
> > in the game which only needed extraction, resizing and/or cropping. Whats left
> > to do would need some artistic skills to edit and/or merge images for whats
> > missing.
> > I also mentioned on the mailing list some time ago that we need to move many
> > files from SVN, I had even looked inside all files and deleted unnecessary ones,
> > but hesitated because it would be at least 800MB or even more added to the git,
> > even with the manual deduplication. Then I asked and IIRC did not receive a
> > conclusive answer as to if you agree to bloating the git repo that much.
>
> Yes, I probably dropped the ball there. I probably thought we *should* do
> it but yes 800M extra is a lot... and carefully did not come to a
> decision.
>
> > Currently, I have problems with my computer constantly loosing power and
> > I'm not even sure if it runs long enough for such a big upload to git,
> > in case I would commit it.
>
> OK, at your leisure and/or computer-reliability.
>
> > Theres also a few sound files and IIRC you wanted to convert 2 or 3 of them
> > to ogg, Mike, but I dont remember which, though I explained it back then
> > on the mailing list. Not sure, but there might still be some updated
> > config files on my sourceforge fork of freecol.
>
> I have that still on the todo list, its just well down the pile.
>
> > Greetings and Merry Xmas,
>
> Cheers and Merry Christmas to all FreeCol contributors, and a Happy New
> Version next Year:-),
> Mike Pope
>
w***@genial.ms
2016-12-26 15:54:19 UTC
Permalink
I tried 5 times now and it was almost complete 3 of them,
I think I'll have to split the commit up and try again another time. :(

> Gesendet: Montag, 26. Dezember 2016 um 14:29 Uhr
> Von: ***@genial.ms
> An: "Michael T. Pope" <***@computer.org>
> Cc: freecol-***@lists.sourceforge.net
> Betreff: Re: [Freecol-developers] Contribute
>
> Hi,
>
> I prepared the commit with all those data from SVN now, but I already had to do a huge rebase and then a crash while pushing.
> Please, refrain from committing for a few minutes while I retry!
>
> I can not promise completenes, because its been a while ago when I did the deduplication and I also deleted stuff where I felt copyright problems could arise.
>
>
> Greetings,
>
> Wintertime
>
w***@genial.ms
2016-12-26 18:12:49 UTC
Permalink
Ok, it was no fun, as it took much longer than I imagined it would,
but everything I wanted to commit is pushed now.
Doublechecking for missing stuff would be useful.
I'm not completely sure if its right to exclude that stuff from
the source distribution package, but thats how it was up till now
anyways.


> Gesendet: Montag, 26. Dezember 2016 um 16:54 Uhr
> Von: ***@genial.ms
> An: Kein Empfänger
> Cc: freecol-***@lists.sourceforge.net
> Betreff: Re: [Freecol-developers] Contribute
>
> I tried 5 times now and it was almost complete 3 of them,
> I think I'll have to split the commit up and try again another time. :(
>
> > Gesendet: Montag, 26. Dezember 2016 um 14:29 Uhr
> > Von: ***@genial.ms
> > An: "Michael T. Pope" <***@computer.org>
> > Cc: freecol-***@lists.sourceforge.net
> > Betreff: Re: [Freecol-developers] Contribute
> >
> > Hi,
> >
> > I prepared the commit with all those data from SVN now, but I already had to do a huge rebase and then a crash while pushing.
> > Please, refrain from committing for a few minutes while I retry!
> >
> > I can not promise completenes, because its been a while ago when I did the deduplication and I also deleted stuff where I felt copyright problems could arise.
> >
> >
> > Greetings,
> >
> > Wintertime
> >
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