Discussion:
[Freecol-developers] difference between major rivers in Col1 & Freecol
LoneVVolf
2014-10-20 09:53:17 UTC
Permalink
Hi,

a comment by Kamos (
http://sourceforge.net/p/freecol/wiki/WWC1D%20-%20resource%20output%20v2/#cd6a
) made me check major rivers in Col1 .

This is what i've found :

Col1 has minor & major rivers
Both are terrain features , NOT terrains of their own.
Ships can't navigate major or minor rivers
Major rivers seem to appear on coastal tiles and can occur on both land
& water tiles.
I haven't checked production effect of major rivers, but it seems likely
they'll give bigger bonuses then minor rivers.

Freecol only has 1 type of rivers that functions as a terrain feature.
Great rivers are a terrain type in freecol, which doesn't seem to have a
counterpart in Col1.


Adding major rivers to freecol will (at the very least) require changes
in map creation and in formulae used for resource production .

Is it the wish of freecol devs to have both major & minor rivers in
freecol ?

If so, the production tables for Col1 will have to include both river
types.
(this will probably double the number of columns in the tables).
A new feature request should also be opened to track this issue.

Lone_Wolf
Michael Vehrs
2014-10-20 14:36:24 UTC
Permalink
Post by LoneVVolf
Hi,
a comment by Kamos (
http://sourceforge.net/p/freecol/wiki/WWC1D%20-%20resource%20output%20v2/#cd6a
) made me check major rivers in Col1 .
Col1 has minor & major rivers
Both are terrain features , NOT terrains of their own.
Ships can't navigate major or minor rivers
Major rivers seem to appear on coastal tiles and can occur on both land
& water tiles.
I haven't checked production effect of major rivers, but it seems likely
they'll give bigger bonuses then minor rivers.
Freecol only has 1 type of rivers that functions as a terrain feature.
Great rivers are a terrain type in freecol, which doesn't seem to have a
counterpart in Col1.
As far as /I recall, FreeCol has both major and minor rivers.
Colonization/ lacks a terrain named fjord or great river or whatever,
but has similar oceanic intrusions.
Post by LoneVVolf
Adding major rivers to freecol will (at the very least) require changes
in map creation and in formulae used for resource production .
Is it the wish of freecol devs to have both major & minor rivers in
freecol ?
If so, the production tables for Col1 will have to include both river
types.
(this will probably double the number of columns in the tables).
A new feature request should also be opened to track this issue.
Lone_Wolf
Regards

Michael
Michael T. Pope
2014-10-21 10:17:32 UTC
Permalink
On Mon, 20 Oct 2014 16:36:24 +0200
Post by Michael Vehrs
As far as /I recall, FreeCol has both major and minor rivers.
I can confirm this. Rivers are implemented as a TileImprovement
of type "model.improvement.river" and have two "magnitudes".
However AFAICT ATM the distinction only applies in the choice of graphics.

These are different from the "greatRiver" tile type, although they
originate together in the map generator.

Cheers,
Mike Pope
Nicholas Shanks
2014-10-21 10:57:55 UTC
Permalink
Post by Michael T. Pope
These are different from the "greatRiver" tile type, although they
originate together in the map generator.
I think greatRivers should be crossable by ground units as well as
navigable by boats, otherwise, what's the point? At the moment they
act to split continents up into near-archipelagos where you have to
hunt around to find the end of the great river so that you can go
around it. Real settlers built makeshift rafts and just punted or
paddled their wagons over rivers like the Mississippi-Misouri — not
sail up it from the Gulf of Mexico, nor go north into Canada to
circumnavigate it.

I suggest fording a great river (entering the tile) should cost you 2
movement points, and thereafter, moving along the river cost 1/3 of a
point for ground units, just as lesser rivers do. The tile graphic
must be altered so that they are more obviously rivers rather than
what they look like now which is narrow salt-water inlets, including
confluence graphics where minor rivers join a major river, but short
of new graphics a simple lightening of the blue chroma should suffice.

Obviously, whatever Col1 did (I cannot check any more, as I have
nothing to run it on) should apply to the Col1 rules/map generator.
--
Nicholas.
LoneVVolf
2014-10-21 11:13:37 UTC
Permalink
Post by Nicholas Shanks
Obviously, whatever Col1 did (I cannot check any more, as I have
nothing to run it on) should apply to the Col1 rules/map generator.
Nicholas,

Colonization for Dos v3 runs great under dosbox , which has libsdl
(version 1.2.x) as only software requirement.

libsdl is available for MS Windows, linux & Apple OS X systems.

The Good Old Games version bundles colonization & dosbox and has a
decent installer to automate things.

LW
Nicholas Shanks
2014-10-21 12:08:57 UTC
Permalink
Post by LoneVVolf
Post by Nicholas Shanks
Obviously, whatever Col1 did (I cannot check any more, as I have
nothing to run it on) should apply to the Col1 rules/map generator.
Nicholas,
Colonization for Dos v3 runs great under dosbox , which has libsdl
(version 1.2.x) as only software requirement.
libsdl is available for MS Windows, linux & Apple OS X systems.
The Good Old Games version bundles colonization & dosbox and has a
decent installer to automate things.
I was referring to the Mac version which looks a bit like this:
http://www.pcgameshardware.com/&menu=browser&image_id=938730&article_id=667701&page=1&show=original
(taken from https://www.google.co.uk/search?tbm=isch&q=colonization+screenshots+%28mac+OR+windows%29 )

the DOS one hurts my eyes! :-)

https://www.google.co.uk/search?tbm=isch&q=colonization+screenshots+%28dos+OR+amiga%29

I haven't put any effort into figuring out a way to run it again.
LoneVVolf
2014-10-21 13:53:49 UTC
Permalink
Post by Nicholas Shanks
Post by LoneVVolf
Post by Nicholas Shanks
Obviously, whatever Col1 did (I cannot check any more, as I have
nothing to run it on) should apply to the Col1 rules/map generator.
Nicholas,
Colonization for Dos v3 runs great under dosbox , which has libsdl
(version 1.2.x) as only software requirement.
libsdl is available for MS Windows, linux & Apple OS X systems.
The Good Old Games version bundles colonization & dosbox and has a
decent installer to automate things.
http://www.pcgameshardware.com/&menu=browser&image_id=938730&article_id=667701&page=1&show=original
(taken from https://www.google.co.uk/search?tbm=isch&q=colonization+screenshots+%28mac+OR+windows%29 )
the DOS one hurts my eyes! :-)
https://www.google.co.uk/search?tbm=isch&q=colonization+screenshots+%28dos+OR+amiga%29
I haven't put any effort into figuring out a way to run it again.
Those look very bad indeed.

If at some point you feel like trying it out again , look in the dosbox
configuration file for the section called render.

[render]
frameskip=0
aspect=true
scaler=hq3x

Using those settings on my 1920x1200 monitor, the game is bearable on
full screen and looks good in windowed mode.

LoneVVolf
2014-10-21 11:05:52 UTC
Permalink
Post by Michael T. Pope
On Mon, 20 Oct 2014 16:36:24 +0200
Post by Michael Vehrs
As far as /I recall, FreeCol has both major and minor rivers.
I can confirm this. Rivers are implemented as a TileImprovement
of type "model.improvement.river" and have two "magnitudes".
However AFAICT ATM the distinction only applies in the choice of graphics.
These are different from the "greatRiver" tile type, although they
originate together in the map generator.
Cheers,
Mike Pope
I started the map editor and did see major & minor river icons.
We'll have to collect Col1 data for both river types, that falls under
the existing PF #51.

Is there a need for other Col1 information regarding major rivers ?

LW
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