Discussion:
[Freecol-developers] Highest Priority Col1 info needed
Caleb Williams
2014-12-16 04:53:26 UTC
Permalink
Devs:

Now that I've fired up my laptop with Col1 v. 3.1 loaded and I was
wondering what, if anything, is highest priority for information needed
from Col1.

As some of you may have seen in some of my Tickets, I have already compiled
a bit of information needed at:
https://docs.google.com/spreadsheets/d/19V7nnMdhcn4GHBK8rkgJCOOB-Ullzsf-F286oK4YM7I/pubhtml

My first priority will be continuing my survey of starting prices to see
how prices change (or stay the same) based on a few variables such as
Nation, Difficulty Level and Starting Location (within the regular map of
the the Americas). So far the data seems to show not much variation between
Difficulties, but I have not compiled any data on the hardest two levels.
It's certainly possible that there is a

Just wanted to update you all.
--
*Caleb R. Williams*
Michael T. Pope
2014-12-16 09:57:17 UTC
Permalink
On Mon, 15 Dec 2014 22:53:26 -0600
Post by Caleb Williams
Now that I've fired up my laptop with Col1 v. 3.1 loaded and I was
wondering what, if anything, is highest priority for information needed
from Col1.
Every entry on the WWC1D wiki refers to a specific issue that may block
the release of FreeCol 1.0, so in that sense they are equal. The ones
with a BR or PF attached are perhaps better to work on because someone was
annoyed enough to report the problem. Mainly though I would always
encourage work on the *hard* ones, in the sense of relying on observation
of a rare event (e.g. Disappearances, Units with War), or needing a lot of
data before we can draw a conclusion worth coding (e.g. Native Trade,
Taxation). The best way to do this is probably just to play a bunch of
games at varying difficulty, and collect any events that bear on an
open issue, thus attacking them all at once. Note I did not say it would
be easy:-).
Post by Caleb Williams
As some of you may have seen in some of my Tickets, I have already compiled
https://docs.google.com/spreadsheets/d/19V7nnMdhcn4GHBK8rkgJCOOB-Ullzsf-F286oK4YM7I/pubhtml
Its on the todo list. Keeping ahead of the bug reports is proving
challenging ATM:-).
Post by Caleb Williams
My first priority will be continuing my survey of starting prices to see
how prices change (or stay the same) based on a few variables such as
Nation, Difficulty Level and Starting Location (within the regular map of
the the Americas). So far the data seems to show not much variation between
Difficulties, but I have not compiled any data on the hardest two levels.
I am hopeful that you will not find much difference. Perhaps the Dutch v
<other nations>, but I doubt the map or starting location will matter.
This is certainly valuable work so I certainly encourage finishing this
first.

Cheers,
Mike Pope
Caleb Williams
2014-12-16 23:12:47 UTC
Permalink
Post by Michael T. Pope
Every entry on the WWC1D wiki refers to a specific issue that may block
the release of FreeCol 1.0, so in that sense they are equal. The ones
with a BR or PF attached are perhaps better to work on because someone was
annoyed enough to report the problem. Mainly though I would always
encourage work on the *hard* ones, in the sense of relying on observation
of a rare event (e.g. Disappearances, Units with War), or needing a lot of
data before we can draw a conclusion worth coding (e.g. Native Trade,
Taxation). The best way to do this is probably just to play a bunch of
games at varying difficulty, and collect any events that bear on an
open issue, thus attacking them all at once. Note I did not say it would
be easy:-).
Sounds fun. The ones with the BR and PF will get my first priority.
Post by Michael T. Pope
Its on the todo list. Keeping ahead of the bug reports is proving
challenging ATM:-).
Okay, I don't plan on it going anywhere, so it should always be available.
Post by Michael T. Pope
I am hopeful that you will not find much difference. Perhaps the Dutch v
<other nations>, but I doubt the map or starting location will matter.
This is certainly valuable work so I certainly encourage finishing this
first.
Hopefully I'll get more work on that done tonight (my time).
--
*Caleb R. Williams*
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